Two choices dialog boxes
A dialog box with buttons to let users make a choice.
Authors and contributors to this experimental extension: Bouh.
A dialog box showing multiple options (usually "yes" and "no") and a customizable text message. It handles keyboard, gamepad and touch controls.
There are ready-to-use dialog boxes in the asset-store dialog boxes pack.
Tip
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Two choices dialog box
A dialog box showing two options.
Object properties
- Message (🔤 Multiline text (String)). Default value is
Default message. Continue?. - Cancel with Escape key (🔘 Boolean). Enable or disable the escape key to close the dialog. Default value is
true. - Label for the "Yes" button (🔤 String). This is the button with identifier 0. Default value is
Yes. - Label for the "No" button (🔤 String). This is the button with identifier 1. Default value is
No.
See internal technical details
- Message is stored as
TextMessage(MultilineString). Default value isDefault message. Continue?. - Cancel with Escape key is stored as
EnableEscape(Boolean). Default value istrue. - Label for the "Yes" button is stored as
LabelButtonID0(String). Default value isYes. - Label for the "No" button is stored as
LabelButtonID1(String). Default value isNo.
Object conditions
"No" button is clicked
Check if the "No" button of the dialog was selected.
See parameters & details
- Parameter 0: 👾 Object
Technical note: parameter 1 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
TwoChoicesDialogBoxes::TwoChoicesDialogBox::IsNoClicked.
"Yes" button is clicked
Check if the "Yes" button of the dialog was selected.
See parameters & details
- Parameter 0: 👾 Object
Technical note: parameter 1 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
TwoChoicesDialogBoxes::TwoChoicesDialogBox::IsYesClicked.
No expressions for this object.
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