Timed Back and Forth Movement
This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.
Authors and contributors to this experimental extension: Greench.
This behavior moves an object (like an enemy) for a chosen time or distance, then flips it and starts over, moving the object back and forth, vertically or horizontally.
Note: animations must be facing Right (for horizontal) or Down (for vertical) direction.
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Timed Back and Forth Movement
Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over.
Behavior properties
- Moving distance (in pixels) (🔢 Number). Default value is
200. - Moving speed (in pixel/s) (🔢 Number). Default value is
100. - Moving maximum time (in seconds) (🔢 Number). Default value is
2. - Move the object vertically (instead of horizontally) (🔘 Boolean). Default value is
false.
See internal technical details
-
Moving distance (in pixels) is stored as
Distance(Number). Default value is200.This behavior must be used on an object also having a behavior with type "FlippableCapability::FlippableBehavior". This is stored on property
Flippable. -
Moving speed (in pixel/s) is stored as
Speed(Number). Default value is100. - Moving maximum time (in seconds) is stored as
Timeout(Number). Default value is2. - Move the object vertically (instead of horizontally) is stored as
Vertical(Boolean). Default value isfalse.
No expressions for this behavior.
This page is an auto-generated reference page about the Timed Back and Forth Movement extension for GDevelop, the open-source, AI-powered, cross-platform game engine designed for everyone. Learn more about all GDevelop extensions here.