Draggable (for physics objects)
Drag a physics object with the mouse (or touch).
Authors and contributors to this experimental extension: VictrisGames.
Enables players to click and drag on physics objects to move them. The object retains velocity when the click is released, allowing players to fling objects across the screen.
Note:
- The default "draggable" behavior will not work on objects with the physics behavior. This extension should be used instead.
- This extension will only work on objects that have the physics behavior.
- Kinematic physics mode is incompatible with this extension. The object will be changed to dynamic mode.
The Parking Jam example uses this extension (open the project online).
Tip
Learn how to install new extensions by following a step-by-step guide.
Draggable (for physics objects)
Drag a physics object with the mouse (or touch).
Behavior properties
- Damping ratio (Range: 0 to 1) (🔢 Number). Default value is
1. - Enable automatic dragging (🔘 Boolean). If automatic dragging is disabled, use the "Start drag" and "Release drag" actions. Default value is
true. - **Frequency (Hz) ** (🔢 Number). Default value is
10. - Maximum force (🔢 Number, Force (in Newton)). Default value is
500. - Mouse button (Choice, one of: "Left", "Right", "Middle"). Default value is
Left.
See internal technical details
- Damping ratio (Range: 0 to 1) is stored as
Damping(Number). Default value is1. - Enable automatic dragging is stored as
EnableAutomaticDragging(Boolean). Default value istrue. - **Frequency (Hz) ** is stored as
Frequency(Number). Default value is10. - Maximum force is stored as
MaxForce(Number). Unit is Newton. Default value is500. - Mouse button is stored as
MouseButton(Choice). Default value isLeft.This behavior must be used on an object also having a behavior with type "Physics2::Physics2Behavior". This is stored on property
PhysicsBehavior.
Behavior actions
Release dragged object
Release dragged object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::ReleaseDrag.
Damping ratio
Change the joint damping ratio (range: 0 to 1) of the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Value
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::SetDamping.
Enable (or disable) automatic dragging
Enable (or disable) automatic dragging with the mouse or touch.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2 (❓ Yes or No): EnableAutomaticDragging
Technical note: parameter 3 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::SetEnableAutomaticDragging.
Frequency
Change the joint frequency (per second) of the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Value
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::SetFrequency.
Maximum force
Change the maximum joint force (in Newtons) of the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔢 Number): Value
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::SetMaxForce.
Mouse button
Change the mouse button used to move the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Operator
- Parameter 3 (🔤 String): Value (one of: "Left", "Right", "Middle")
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::SetMouseButton.
Start dragging object
Start dragging object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::StartDragging.
Behavior conditions
Damping ratio
Compare the joint damping ratio (range: 0 to 1) of the object. .
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Value to compare
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::Damping.
Frequency
Compare the joint frequency (per second) of the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Value to compare
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::Frequency.
Automatic dragging
Check if automatic dragging is enabled.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::IsAutomaticDraggingEnabled.
Is being dragged
Check if object is being dragged.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
Technical note: parameter 2 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::IsBeingDragged.
Maximum force
Compare the maximum joint force (in Newtons) of the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔢 Number): Value to compare
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::MaxForce.
Mouse button
Compare the mouse button used to move the object.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🧩 Behavior
- Parameter 2: 🟰 Relational operator
- Parameter 3 (🔤 String): Value to compare (one of: "Left", "Right", "Middle")
Technical note: parameter 4 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
DraggablePhysics::DraggablePhysics::MouseButton.
Behavior expressions
| Expression | Description | |
|---|---|---|
Object.DraggablePhysics::Damping() |
Return the joint damping ratio (range: 0 to 1) of the object. . | |
Object.DraggablePhysics::Frequency() |
Return the joint frequency (per second) of the object. | |
Object.DraggablePhysics::MaxForce() |
Return the maximum joint force (in Newtons) of the object. | |
Object.DraggablePhysics::MouseButton() |
Return the mouse button used to move the object. |
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